Experiences and impressions from the Media Literacy Gamejam in Leck

I attended a game jam over the weekend and write about it.

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First things first: here's a collection of all the games that were made during the game jam.

The jam was organised by the IF(game)SH association, and in particular by a handful of dedicated (volunteer!) people who had taken care of all the organisation and funding long beforehand. It was also backed by public funding, which is what made the whole thing possible in the first place. There were around 30-40 of us participants, and we had full board and accommodation. Since it was also a collaboration with Danish developers, we were a colourfully mixed bunch.

Friday started off with a fair bit of input: a workshop with three stations on the topics Topics of Media Literacy, Effects of Media, and Gender and Identity. On top of that there were three short input talks that went into the topics in more depth.

After that came the team-building, and on the first evening my teammates and I set about working out our concept. It didn't quite come together yet, we agreed on the tech, but the game design just wasn't clicking. We wanted to develop a GBA game and then actually get it running as a ROM on the handheld.

On Saturday we carried on planning and already started developing. We settled on recreating the game Temple of Terror, arguably not the most creative choice, but at that point the main thing was to have something to work on at all. In doing so we committed a sin that I'll come back to later. :)

The whole day was filled with plenty of coffee and somehow, an unbelievable number of meals. The Nordsee Akademie in Leck treated us all very well with "lecker"(lecker is german for tasty, it´s a pun) food, hehe.

In the evening about half the participants played the social deduction game Blood on the Clocktower together. It was my first time ever playing that kind of game, and my goodness, was that wild.

On Sunday we carried on developing, and on the home stretch we became aware of our mistake. We had never actually played the game we were basing ours on, and had really just built it the way we imagined the game to be. As a result, our game turned out to be something rather different from the source material after all, which you could maybe chalk up as a happy accident. And even though every group got increasingly stressed as the deadline came closer and there was a lot of tension in the air, all the teams finished with a playable version, and in the afternoon there was plenty of playing and trying things out.

All in all it was a great event with a lot of great and talented people!

And thank you, too, for reading :)