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3D modelling

Models, renderings and scene screenshots. The models can be rotated right here in the browser. The “Wireframe” view shows the model structure.

Type
3D · Game
Year
2018-2026
Details
Blender · Modelling
A large tree with a crown of paper-textured blocks, small lantern houses hanging from it, an ant figure standing at the roots

01 — 3D models (04)

Drag with the mouse or your finger to rotate the models. “Wireframe” shows each model in a neutral material with its wireframe.

3D 01 Playable Duck

Modelled, rigged and animated in Blender. The model was planned for a third-person game in which you can swim, walk and fly as the duck. That project is on hold for now.

The 3D view needs JavaScript.

3D 02 Player character

Modelled, rigged and animated in Blender. Planned as the player character for a game with a top-down perspective. The project has been dropped for now, but it may be recycled at some point.

The 3D view needs JavaScript.

3D 03 Stylised tree

The tree was built mostly from lines and primitives that were turned into shapes with modifiers. I wanted to try out a different workflow here.

The 3D view needs JavaScript.

3D 04 Bridge with vines

A small bridge whose path is blocked by vines. The model was made during the Game Dev Sessions at opencampus Kiel and was meant to block off certain areas until the player removes the vines. The vines are modelled so that a shader can make them grow and recede.

The 3D view needs JavaScript.

Questions, ideas or feedback? I’d love to hear from you.

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